
This arrow is painted white and has white fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition determined by its rarity. Hit: Additional 3d6 cold damage to hit creature and the creature must make a DC 15 Constitution save or become petrified (frozen) until the end of its next turn. Hit: Additional 2d6 cold damage to hit creature. Hit: Additional 1d6 cold damage to hit creature. Once fired the arrow is destroyed and can not be recovered. The bonus, cold damage and any other effects are determined by the rarity of the ammunition. It is painted blueish white and has light blue fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. This arrow feels cold when touched and covered it frost. Hit: Additional 3d6 lightning damage to hit creature and the creature must make a DC 15 Constitution save or become stunned until the end of its next turn.

Hit: Additional 2d6 lightning damage to hit creature. Hit: Additional 1d6 lightning damage to hit creature.

The bonus, lightning damage and any other effects are determined by the rarity of the ammunition. This arrow is painted yellow has yellow fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. Hit: Additional 3d6 fire damage to hit creature and any creatures within 5′ (including allies) that fail a DC 13 Dexterity save take 1d6 fire damage. Hit: Additional 2d6 fire damage to creature. Hit: Additional 1d6 fire damage to creature. The bonus, additional fire damage and any other effects are determined by the rarity of the ammunition. You get a bonus to attack and damage rolls made by this piece of magic ammunition. Its tip is filled with a magical explosive. This arrow feels warm when touched, is painted red and has red fletching. The D&D 5th Edition Dungeon Master’s Guide has magical ammunition and the Arrow of Slaying, but here are some additional options that might work for you.

As a DM, you can put any spell on an arrow, you just have to figure out what the damage and/or DC should be. I thought about creating stats for arrows of revelation, acid, phasing and others, but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. They are consumable and you can give just enough for an upcoming tough encounter. If you are a little worried about giving an archer a magic weapon you could give out magic arrows instead. One of my players was recently asking for magic arrows, so I thought I’d post my magical ammunition conversions/creations for D&D 5th edition. I really like the magic ammunition found in D&D 4th edition’s Adventurer’s Vault 2 and there are lots of sources for magic ammo in Pathfinder & older version of D&D too. The D&D 5th Edition Dungeon Master’s Guide is tops, but I really wish they provided a little more content for magical ammunition for archers who can’t just enchant arrows.
5E HOMEBREW CLASSES LIST PC
When my PC is shooting arrows I want to be more than just Robin Hood, I want to play someone like Hawkeye, Green Arrow or League of Legend’s Ashe (see photo above). When I’m a player, one of my favorite PC builds is an archer that shoots magic arrows with interesting splash effects (versus just a +2 to attack and damage rolls).
