



Much like the Magicite, these can make a big difference to the outcome of a race, whilst the fact that there are plenty of crystals to collect on each course means that it’s easy to activate your ability more than once. Of course, characters also bring their own unique abilities to the racetrack too, with a power meter built up by collecting crystals whilst racing.
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“Players will also get to use an array of weapons on opponents, though instead of being made up of shells and bananas, they’re the magic abilities from the Final Fantasy series and come in the form of Magicite.” It’s a clever idea though and one that can prove really beneficial if you’re clever (and sometimes a little patient) when unleashing your Magicite.
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On the flipside, waiting too long to upgrade can also see you falling behind, so there is a risk-and-reward element to it. Knowing when to use a Magicite immediately and when to try and upgrade it brings a lot of strategic finesse to the racing action, especially when you’re only a few seconds behind first place and battling for that top spot, so carefully waiting to get a more powerful form can make a difference in a tighter race. The Magicite boxes that you collect come in varying forms on the racetrack: Bronze will give you a random Magicite, Silver will give you the same Magicite you previously had (essentially allowing you to upgrade it), whilst Gold will give you two of the same Magicite at once. However, Chocobo GP also allows players to upgrade their Magicite, with two upgrades offered that give each form a more powerful or longer-lasting effect. The abilities they offer are the sort of thing you’d expect from a kart racer really, with Fire letting players unleash a ball of flames, Doom giving players a countdown before it deals out some damage, Quake hitting a shockwave that affects nearby racers, Haste giving players a speedy boost, and Bahamut acting as the game’s equivalent of Bullet Bill and sending racers who’ve fallen behind the pack surging forward, just to name a few.Īll of the Magicite are fun to use and can be real game changers in the midst of a race. Players will also get to use an array of weapons on opponents, though instead of being made up of shells and bananas, they’re the magic abilities from the Final Fantasy series and come in the form of Magicite. Efficient drifting can be imperative to your success in the game, especially when racing in multiplayer, so players need to take ANY opportunity they can to get those sparks going. Players can drift by holding down the right shoulder button, for example, which when held for long enough will charge three different types of boosts to allow players to speed ahead of rival racers. Check out a gallery of screenshots down below:Ĭhocobo GP’s racing will feel familiar to anyone who has played a kart game before, with it implementing many of the tried-and-tested ideas of the genre. Just be warned: there are a few icky Prize Pass features implemented that might ruffle a few feathers (and not Chocobo ones), but it doesn’t stop the core gameplay experience from being really enjoyable. Whilst there’s no doubting that fans of Square Enix’s long-running RPG series will probably appreciate it the most, the fact that it’s a lot of fun to play and even introduces some unique ideas of its own means that newbies to the franchise will have a good time too. Whilst there’s no doubting that Mario has the karting crown on the Nintendo Switch, the Final Fantasy-inspired racing of Chocobo GP certainly manages to secure the second-place spot on the podium with its entertaining escapades.
